Zurich, Zurich, Switzerland
6K followers 500+ connections

Join to view profile

Activity

6K followers

See all activities

Experience & Education

  • Arbrea Labs AG

View Endri’s full experience

See their title, tenure and more.

or

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Publications

  • HS-Nets : Estimating Human Body Shape from Silhouettes with Convolutional Neural Networks

    Proceedings of the Fourth International Conference on 3D Vision, 3DV

    Other authors
  • Shape from Selfies : Human Body Shape Estimation using CCA Regression Forests

    Proceedings of Computer Vision - (ECCV) - 14th European Conference

    Other authors
  • Extending the Performance of Human Classifiers using a Viewpoint Specific Approach

    Proc. of the IEEE Winter Conference on Applications of Computer Vision (WACV)

    This paper describes human classifiers that are ’view-point specific’, meaning specific to subjects being observed by a particular camera in a particular scene. The advantages of the approach are (a) improved human detection in the presence of perspective foreshortening from an elevated camera, (b) ability to handle partial occlusion of subjects e.g. partial occlusion by furniture in an indoor scene, and (c) ability to detect subjects when partially truncated at the top, bottom or sides of the…

    This paper describes human classifiers that are ’view-point specific’, meaning specific to subjects being observed by a particular camera in a particular scene. The advantages of the approach are (a) improved human detection in the presence of perspective foreshortening from an elevated camera, (b) ability to handle partial occlusion of subjects e.g. partial occlusion by furniture in an indoor scene, and (c) ability to detect subjects when partially truncated at the top, bottom or sides of the image. Elevated camera views will typically generate truncated views for subjects at the image edges but our viewpoint specific method handles such cases and thereby extends overall detection coverage.
    The approach is - (a) define a tiling on the ground plane of the 3D scene, (b) generate training images per tile using virtual humans, (c) train a classifier per tile (d) run the classifiers on the real scene. The approach would be prohibitive if each new deployment required real training images, but it is feasible because training is done with a virtual humans inserted into a scene model. The classifier is a linear SVM and HOGs. Experimental results provide a comparative analysis with existing algorithms to demonstrate the advantages described above.

    Other authors

View Endri’s full profile

  • See who you know in common
  • Get introduced
  • Contact Endri directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Add new skills with these courses